

Alertness Blink: The old beggar man on Windfall Island right before he asks you to rescue his daughter.After the End: Probably the most lighthearted post-apocalyptic world ever.Adipose Rex: King Daphnes Nohansen Hyrule, though he still looks quite dignified.A more feminine example of this trope, but one nonetheless. Sure, she gets easily kidnapped, but she's certainly not afraid to do what needs to be done and proves to be one of the more valuable allies. Action Girl: Tetra, the Pirate Captain as well as heir of Hyrule.

Tropes used in The Legend of Zelda: The Wind Waker include: Tropes regarding the Manga adaptation can be found here. There are forty-nine islands of varying importance and size, and the sea is vast enough to hide lots of secrets and treasure. Set on an ocean, a new Link (the "Hero of Winds") faces a restored ( and even more tragic) Ganon and does a lot of sailing. Following from the first true multiplayer Legend of Zelda game, Four Swords, it also included a limited two-player mode using the Game Boy Advance cable, allowing a second player to control Tingle and assist (or hinder) the player.

Its major gimmick was the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. This game, explicitly set some time after Ocarina of Time (roughly 100 years), showed off cel-shading techniques to produce a game visually reminiscent of anime.
#Zelda squeed ala series#
The tenth game in The Legend of Zelda series would be the first Game Cube release: The Wind Waker (known as Baton of Wind in Japan), released in Japan in late 2002 and the rest of the world in early 2003.
