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Euro truck simulator 2 mods actros hempam
Euro truck simulator 2 mods actros hempam








  1. #EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM HOW TO#
  2. #EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM INSTALL#
  3. #EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM MOD#
  4. #EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM ARCHIVE#
  5. #EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM DOWNLOAD#

#EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM DOWNLOAD#

Now, we need to download the official SCS Workshop Uploader. Now we also need a 640x360 pixels image for the preview on the Steam Workshop page.ĭo the same as above, but save it somewhere else (for example, in the desktop). Once you have one ready to use, save it as "icon.jpg" on the "universal" folder.

#EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM MOD#

To "package" our mod to be uploaded on the Steam Workshop, we will need to create 2 preview images in JPG.įirst we need a 276x162 pixels image for the preview on the mod manager. Then, is the same process as above for saving the TOBJ. The default path will be "/material/ui/accessory/paintjob_style1.dds", you just need to change the "paintjob_style1" for the name that you have chosen. Navigate to universal\material\ui\accessory and open the FILENAME.tobj file over there.

euro truck simulator 2 mods actros hempam

Then, we need to do the same for the Buy icon. If you don't get a window warning about the existing file, try again. Once you edited the file, click "Save Tobj File as" and find the original TOBJ that you copied on the step 5, click it and press Save (Guardar). Replace it with /vehicle/truck/upgrade/paintjob/YOURFILENAME.dds, where YOURFILENAME is the name set in the previous step (in this case, tutorial). The default value will be /vehicle/truck/upgrade/paintjob/TRUCKFOLDER/cougar_01/cabin1.dds: You will now see the "Path in tobj file". Then, click "Open Tobj file" and navigate to your new TOBJ file on universal\vehicle\truck\upgrade\paintjob (do you remember that I told you to "Create a folder on a place easy to remember"?): To edit them, we need to a bit of help from ETS2 Studio. The TOBJ file indicates what texture (DDS) should be loaded and where it is. NOW we are finished with the image files. This one should be saved as "DXT3 ARBG 8 bpp | explicit alpha" Open the file at universal\material\ui\accessory\FILENAME.dds, where FILENAME is the name that you set on the previous step.ĭo the same as the Paint Job, but remembering that this is the icon for the Buy menu on the shop. We still need to edit the Icon for the Buy menu. We are done with the truck Paint Job editing.īUT WAIT! We are not done with the DDS files yet. IMPORTANT: You will now see the NVIDIA Texture Tool Export menu, you need to select "DXT1 ARBG 4bpp | 1 bit alpha" on the export settings window and press Save: You should see a replacement confirmation, click Yes/OK/Si. Go to universal\vehicle\truck\upgrade\paintjob in your workspace, select your existing DDS file and press Save (Guardar). In Type (Tipo) select "3DS/DDS (*.DDS *.DDS)" If everything is like you want, export the file as DDS. You should have something like this (a design with a background color): Once you have finished, right click the template layer (should be called Background or Layer 0) and select Delete Layer. You should remember to add a background color/pattern, because we are going to remove the template from the design. The only thing to know here is that everything that you can edit is visible, for example in the Scania S:

#EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM HOW TO#

I'm not going to teach how to use Photoshop, so edit your Paint Job as you like. You should see the template on the center of Photoshop: To open your texture file/DDS, go to File > Open and navigate to universal\vehicle\truck\upgrade\paintjob on your workspace.ĭouble click the DDS and press OK (don't change the options). NOTE: I'm going to use Photoshop CC 2018, but that doesn't mean that you cannot use GIMP or other graphics program. The DDS file contains your image for the Paint Job, is like a PNG or JPG but in higher quality and with more functions. Once the games files are extracted, we are ready to continue. You will know when the extract will be completed because you will see Extracting done! on the lower part of the screen: Once you are ready, you will see the green button called Extract, click it and wait for the process to finish: NOTE: If you extracted game files on the past and you are selecting the same folder, enable the option called Empty output folder before extracting. In my case is D:\Modding\Euro Truck Simulator 2\Dump: You need to select the file called base.scs:ĭo you remember the folder from the start of this step? Select Browse on Output Path and select it.

#EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM ARCHIVE#

Now, click Browse on SCS archive to extract and navigate to your game location. You will see your game folder and the file that we need: Then you need to select the Local Files tab (Archivos Locales) and Browse Local Files (Ver Archivos Locales): To do that, we need to open our game properties (Propiedades):

#EURO TRUCK SIMULATOR 2 MODS ACTROS HEMPAM INSTALL#

To know where our SCS archive is, we need to reach our game install location. You will see a new window asking for the SCS archive to extract and the Output path: Open ETS2 Studio and click SCS File Extractor: You need between 5 and 10 GB of free space. Instead, we are going to extract the game files from our copy of ETS 2.Ĭreate a folder on some place with enough space for the extracted game files. To keep this clean, we are not going to use templates or other mods as our source.










Euro truck simulator 2 mods actros hempam